Joyride

For the second title in the 20 games challenge I decided to go with Jetpack Joyride since

  • I already developed Breakout in some distant past
  • I liked the idea of toying with power-ups

Power-ups never materialized, but in the end, I found an excellent way to practice with Asesprite for the 2D sprites and the version of Lua baked in the PICO-8 engine.

Download

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joyride_windows.zip 987 kB
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joyride_linux.zip 748 kB
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joyride_osx.zip 7.3 MB
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joyride_raspi.zip 2.1 MB

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